UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)]

tony sarendal dualcyclone at gmail.com
Tue Mar 7 18:05:05 UTC 2006


On 07/03/06, Gunther Stammwitz <gstammw at gmx.net> wrote:
>
>
>
>
> > -----Ursprüngliche Nachricht-----
> > Von: owner-nanog at merit.edu [mailto:owner-nanog at merit.edu] Im
> > Auftrag von Fergie
> > Gesendet: Dienstag, 7. März 2006 18:16
> > An: gstammw at gmx.net
> > Cc: nanog at nanog.org
> > Betreff: UDP Badness [Was: Re: How to measure network
> > quality&performance for voip&gameservers (udp packetloss,
> > delay, jitter,...)]
> >
> [...]
> >
> > So to answer your question, I think it really depends on how
> > the application itself handles UDP traffic, adapts to any
> > sort of RTT measurements, delay/jitter, etc.
> >
> > - ferg
>
> Hello Fergie,
>
> You are right - but there must be some sort of tool that can generate udp
> packets at a specified rate (or bandwidth) and measure if they are
> arriving
> in order, if there is loss and what the jitter is or something like that.
> Does anyone know some kind of tool?
>
> Gunther



Iperf comes to mind.

/Tony
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