AW: UDP Badness [Was: Re: How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)]

Gunther Stammwitz gstammw at gmx.net
Tue Mar 7 17:59:27 UTC 2006


 

> -----Ursprüngliche Nachricht-----
> Von: owner-nanog at merit.edu [mailto:owner-nanog at merit.edu] Im 
> Auftrag von Fergie
> Gesendet: Dienstag, 7. März 2006 18:16
> An: gstammw at gmx.net
> Cc: nanog at nanog.org
> Betreff: UDP Badness [Was: Re: How to measure network 
> quality&performance for voip&gameservers (udp packetloss, 
> delay, jitter,...)]
> 
[...]
> 
> So to answer your question, I think it really depends on how 
> the application itself handles UDP traffic, adapts to any 
> sort of RTT measurements, delay/jitter, etc.
> 
> - ferg

Hello Fergie,

You are right - but there must be some sort of tool that can generate udp
packets at a specified rate (or bandwidth) and measure if they are arriving
in order, if there is loss and what the jitter is or something like that.
Does anyone know some kind of tool?

Gunther




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