Peering and Caching for Epic Games, Fortnite, et al
John Waters
john at capitolsolutions.cloud
Tue Mar 23 02:21:01 UTC 2021
Hey!
I know at least for Valve, you can set up a Steam Caching Server, and say do the top 100 games or whatnot and update it every week or so, that might put you in the right direction. LTT did a good video on this a few years ago, and they also posted this guide on their forums to assist with getting one set up.
https://linustechtips.com/topic/962655-steam-caching-tutorial/ <https://linustechtips.com/topic/962655-steam-caching-tutorial/>
I’ve set up two or three for various larger scale LAN parties, as well as run one at home. Feel free to ping me offline if you want a hand or talking it over!
Thanks Much,
John Waters
Chief Architect,
Capitol Hosting Solutions, LLC
john at capitolsolutions.cloud <mailto:john at capitolsolutions.cloud>
https://chs.gg
> On Mar 22, 2021, at 19:13, Jose Luis Rodriguez <jlrodriguez at gmail.com> wrote:
>
> We run a healthy-sized ISP (say, 2.5M households, plus enterprise, etc ) and we really, REALLY want to make sure our users have an amazing experience when downloading the neverending Fortnite/Spacequest/Blizzard/DigDug updates that run down our pipes. Would love to hear from others about how they're peering and caching -- not having the level of success I'd want with the typical "aggregators" (they know who they are ) and would really like to link to the source even if it means trenching through the core of the Earth...
>
> Would love pointers, names, or any leads, on or off list.
>
> Thanks
>
> Jose L. Rodriguez
> CTO, Totalplay
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