Ipv6 help

Brian Johnson brian.johnson at netgeek.us
Wed Aug 26 19:31:27 UTC 2020


Mark: We are completely in agreement. Great dialog here.

> On Aug 26, 2020, at 2:30 PM, Mark Tinka <mark.tinka at seacom.com> wrote:
> 
> 
> 
> On 26/Aug/20 21:14, Brian Johnson wrote:
> 
>> I can prove, as an ISP, that I am delivering the packets. Many providers will have to do this until the content moves to IPv6, so what will their excuse be? The provider has no choice when they have more customers than IPv4 address space. They will have to do something to provide access to the IPv4 Internet for these customers. If the ISP created a service that wasn’t NAT444 for gamers and charged accordingly, they would probably get drawn and quartered.
>> 
>> It’s a no win situation and it really is Sony that is causing this issue. PR campaigns and educating customers is probably the only way they can win this argument, when they already have the technical battle won.
> 
> In essence, yes.
> 
> But most gaming customers don't have the time to decipher .pcap files
> proving that you delivered the traffic to Sony.
> 
> And Sony are counting on this.
> 
> We'll have to be creative with how we pressure them into getting serious
> about IPv6.
> 
> Mark.




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