gamer "lag" dashboard
Charles N Wyble
charles at thefnf.org
Tue Jan 20 02:56:00 UTC 2015
SSL is no problem. We just had a whole thread about breaking it. :-)
On January 19, 2015 5:16:43 PM CST, George Herbert <george.herbert at gmail.com> wrote:
>Emulating game traffic... Good luck with that. You'll probably have
>to figure it out and build your own models per service, though a lot is
>encapsulated in https.
>
>In terms of showing it to the public, look at Zabbix and Zenoss; both
>do dashboards and managing multiple realtime monitoring / performance
>info feeds well.
>
>George William Herbert
>Sent from my iPhone
>
>> On Jan 19, 2015, at 2:10 PM, Michael O Holstein
><michael.holstein at csuohio.edu> wrote:
>>
>> ?Can someone point me in the right direction for something that
>allows creation of a "dashboard" with current and statistical latency
>to the various game servers (PC, Xbox, PS4, etc) ? .. I'm in the
>education space and we get lots of questions/complains about this and
>would like a way to make the stats public.
>>
>>
>> I could roll something with RRD and Smokeping but with all the
>packet-shaping crapola (including that which we use here) I need
>something that emulates the actual game traffic as would be classified
>by all the network crap that endeavors to mess with it.
>>
>>
>> (not intended to be an argument about QoS and prioritization,
>responses addressing either --or the politics thereof-- really aren't
>helpful).
>>
>>
>> TIA,
>>
>>
>> Michael Holstein
>>
>> Network & Data Security
>>
>> Cleveland State University
>
>!DSPAM:54bd909e175152519182214!
--
Sent from my Android device with K-9 Mail. Please excuse my brevity.
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