gamer "lag" dashboard

Charles N Wyble charles at thefnf.org
Tue Jan 20 02:56:00 UTC 2015


SSL is no problem. We just had a whole thread about breaking it. :-) 


On January 19, 2015 5:16:43 PM CST, George Herbert <george.herbert at gmail.com> wrote:
>Emulating game traffic...  Good luck with that.  You'll probably have
>to figure it out and build your own models per service, though a lot is
>encapsulated in https.
>
>In terms of showing it to the public, look at Zabbix and Zenoss; both
>do dashboards and managing multiple realtime monitoring / performance
>info feeds well.
>
>George William Herbert
>Sent from my iPhone
>
>> On Jan 19, 2015, at 2:10 PM, Michael O Holstein
><michael.holstein at csuohio.edu> wrote:
>> 
>> ?Can someone point me in the right direction for something that
>allows creation of a "dashboard" with current and statistical latency
>to the various game servers (PC, Xbox, PS4, etc) ? .. I'm in the
>education space and we get lots of questions/complains about this and
>would like a way to make the stats public.
>> 
>> 
>> I could roll something with RRD and Smokeping but with all the
>packet-shaping crapola (including that which we use here) I need
>something that emulates the actual game traffic as would be classified
>by all the network crap that endeavors to mess with it.
>> 
>> 
>> (not intended to be an argument about QoS and prioritization,
>responses addressing either --or the politics thereof-- really aren't
>helpful).
>> 
>> 
>> TIA,
>> 
>> 
>> Michael Holstein
>> 
>> Network & Data Security
>> 
>> Cleveland State University
>
>!DSPAM:54bd909e175152519182214!

-- 
Sent from my Android device with K-9 Mail. Please excuse my brevity.


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