Slashdot: UK ISP PlusNet Testing Carrier-Grade NAT Instead of IPv6
mike at mikejones.in
Thu Jan 17 14:08:44 UTC 2013
On 17 January 2013 10:06, . <oscar.vives at gmail.com> wrote:
> i am not network engineer, but I follow this list to be updated about
> important news that affect internet stability.
> NAT is already a problem for things like videogames. You want people
> to be able to host a multiplayer game, and have his friends to join
> the game. A free to play MMO may want to make a ban for a bad person
> permanent, and for this banning a IP is useful, if a whole range of
> players use a ip, it will be harder to stop these people from
> disrupting other people fun. Players that can't connect to the other
> players whine on the forums, and ask the game devs to fix the problem,
> costing these people money. People that can't connect to other
> players, for a problem that is not in his side, or under his control,
> get frustrated. This type of problems are hard to debug for users.
> The people on this list have a influence in how the Internet run, hope
> somebody smart can figure how we can avoid going there, because there
> is frustrating and unfun.
If you follow this list then you should already know the answer,
functional* IPv6 deployments.
*Some ISPs have some very weird ideas that I hope never catch on.
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