Rate of growth on IPv6 not fast enough?
jbates at brightok.net
Tue Apr 20 19:36:59 CDT 2010
Roger Marquis wrote:
> Thing is, neither of these cheap CPE has UPNP enabled, which leads me to
> question whether claims regarding large numbers of serverless multi-user
> game users are accurate.
I'd say it's a question for m$. I've seen it break, I've had to
reprogram older cpe's that didn't have uPNP enabled to get customers
working. I base my assertions on personal experience of managing a
medium sized ISP.
> I should have been clearer, apologies. WRT LSN, there is no reason
> individual users couldn't upgrade to a static IP for their insecurely
> designed multi-user games, and no reason to suspect John Levine's ISP is
> not representative with 0.16% of its users requesting upgrades.
It's not representative of my ISP, though my 30,000 consumers (we'll
ignore more business accounts) may be too small to be indicative of
More information about the NANOG