Acceptable limits of latency

Joshua Goodall joshua at roughtrade.net
Sun May 27 09:06:53 UTC 2001



There is a (relatively) high proportion of clueful individuals amongst the
gaming slice of the Internet user pie. Indeed I know of at least two ISPs
where engineers use QuakeWorld as a qualitative evaluation tool - tongue
only slightly in cheek.

- J

On 25 May 2001, Sean Donelan wrote:

>
> Gamers are very away of network latency, and can produce
> fairly decent reports describing what is important to
> them.
>
> Here is a nice report I saw on slashdot about the limits
> of acceptable latency for Quake gamers.
>
> http://members.home.net/garmitage/things/quake3-latency-051701.html
>
>
>
>





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