Acceptable limits of latency
joshua at roughtrade.net
Sun May 27 09:06:53 UTC 2001
There is a (relatively) high proportion of clueful individuals amongst the
gaming slice of the Internet user pie. Indeed I know of at least two ISPs
where engineers use QuakeWorld as a qualitative evaluation tool - tongue
only slightly in cheek.
On 25 May 2001, Sean Donelan wrote:
> Gamers are very away of network latency, and can produce
> fairly decent reports describing what is important to
> Here is a nice report I saw on slashdot about the limits
> of acceptable latency for Quake gamers.
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