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<p>I don’t think game manufacturers expand their games based on
available download bandwidth. I think that games have gotten
richer and the graphics environments and capabilities have
improved and content more expansive to a point where yes, games
are several BluRays worth of download now instead of being
shipped on multiple discs.<br>
</p>
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<p>When I was a rural DSL customer, my problem wasn't necessarily
with the size of the games, but rather that you'd have to
re-download the entire game every week. It would take almost an
entire week to download a game, then by time it's finally updated
they've updated a tree texture and you need to download the whole
game again. I understand why this happens but customers who didn't
have access to broadband just got the shaft. </p>
<p>I still have a lot of friends who don't have access to broadband
and simply can't play modern games because of the always-online
requirement and constant, huge updates.</p>
<blockquote>
<p>If the target is a non-fiber service, then 100/20 might make
sense. If Fiber is being installed, then it’s hard to find a
rationale for 1Gbps being more expensive than any lower
capacity.</p>
</blockquote>
<p>The question I have for other operators: if you have a group of
customers that subscribe to a 100Mb service, and all of them
suddenly switched to a 1Gb service, would you expect an increase
in overall bandwidth usage? <br>
</p>
<p>I've been looking around for some other comments on bandwidth
trends but I don't know how much of that would/should be
confidential based on privacy or trade secret.<br>
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