FCC proposes higher speed goals (100/20 Mbps) for USF providers

Michael Thomas mike at mtcc.com
Mon Jun 6 18:07:49 UTC 2022


On 6/6/22 10:40 AM, Casey Russell wrote:
> Is it?  I mean, as an industry, we already recognize that the average 
> user downloads approx. 5 times more than they upload.  In fact, we use 
> it to bash users who want a synchronous speed... tell them that's 
> unreasonable.
>
> I get your point, that if you try to use the outliers corner cases as 
> your "measure", that's a problem.  And I agree that game companies 
> might get lazier in terms of efficiency and distribution methods.  I'm 
> just saying we need to be careful to have the conversations, and be 
> open to them.  We need to provide good, well-thought-out reasons, and 
> justify our reluctance to hit "low profit" areas.  Especially when we 
> work in a sector that's being provided billions of dollars a year to 
> do that very thing.  Short quips like "Downloading is a really bad 
> thing to use as a reason" overly simplify the (real) problems and 
> needs down to insulting sound bytes when talking to the public.
>
> I realize you're talking to an in-group here, and might not have said 
> the same publicly, so I'm not being overly critical, it's just an 
> observation to clarify my own point

I meant downloads as in gigantic games. If you give them more bandwidth 
it just encourages the game makes to build bigger game downloads. It's 
just not a very good example when you're talking about how much 
bandwidth the average user needs.

Mike



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