FCC proposes higher speed goals (100/20 Mbps) for USF providers
Michael Thomas
mike at mtcc.com
Mon Jun 6 18:07:49 UTC 2022
On 6/6/22 10:40 AM, Casey Russell wrote:
> Is it? I mean, as an industry, we already recognize that the average
> user downloads approx. 5 times more than they upload. In fact, we use
> it to bash users who want a synchronous speed... tell them that's
> unreasonable.
>
> I get your point, that if you try to use the outliers corner cases as
> your "measure", that's a problem. And I agree that game companies
> might get lazier in terms of efficiency and distribution methods. I'm
> just saying we need to be careful to have the conversations, and be
> open to them. We need to provide good, well-thought-out reasons, and
> justify our reluctance to hit "low profit" areas. Especially when we
> work in a sector that's being provided billions of dollars a year to
> do that very thing. Short quips like "Downloading is a really bad
> thing to use as a reason" overly simplify the (real) problems and
> needs down to insulting sound bytes when talking to the public.
>
> I realize you're talking to an in-group here, and might not have said
> the same publicly, so I'm not being overly critical, it's just an
> observation to clarify my own point
I meant downloads as in gigantic games. If you give them more bandwidth
it just encourages the game makes to build bigger game downloads. It's
just not a very good example when you're talking about how much
bandwidth the average user needs.
Mike
More information about the NANOG
mailing list