wow, lots of akamai

Jared Mauch jared at puck.nether.net
Fri Apr 2 12:08:09 UTC 2021


On Thu, Apr 01, 2021 at 03:31:39PM -0400, Dave Brockman - DVS wrote:
> On 4/1/2021 3:21 PM, Niels Bakker wrote:
> > * nanog at nanog.org (Jean St-Laurent via NANOG) [Thu 01 Apr 2021, 21:03
> > CEST]:
> >> An artificial roll out penalty somehow? Probably not at the ISP level,
> >> but more at the game level. Well, ISP could also have some mechanisms
> >> to reduce the impact or even Akamai could force a progressive roll out.
> > 
> > It's an online game. You can't play the game with outdated assets. You'd
> > not see walls where other players would, for example.
> > 
> > What you're suggesting is the ability of ISPs to market Internet access
> > at a certain speed but not have to deliver it based on conditions they
> > create.
> > 
> > 
> >     -- Niels.
> 
> 
> There was at least one online gaming platform that used to stage their
> game updates, where clients would download the update over the previous
> week or so, and then on go-live day, the game updated itself.  There
> were a few that had to download on go-live day, but the clients I ran,
> and friends ran, had downloaded prior.  I don't know if it is still that
> way, but it seems like reasonable solution to me.

	Actually in the past year many of the gaming studios have
started to do this for the release process.  It will start during an
off-peak hour and then flow through the day.  The end-user induced
demand and stress it places on networks doesn't fit into the historical
95/5 30-day peak planning model.  I know some carriers are struggling to
adjust.  There's a few of us here on-list, please reach out so we can
help.

	- Jared

-- 
Jared Mauch  | pgp key available via finger from jared at puck.nether.net
clue++;      | http://puck.nether.net/~jared/  My statements are only mine.


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