wow, lots of akamai

Dave Brockman - DVS dave at dvstn.com
Thu Apr 1 19:31:39 UTC 2021


On 4/1/2021 3:21 PM, Niels Bakker wrote:
> * nanog at nanog.org (Jean St-Laurent via NANOG) [Thu 01 Apr 2021, 21:03
> CEST]:
>> An artificial roll out penalty somehow? Probably not at the ISP level,
>> but more at the game level. Well, ISP could also have some mechanisms
>> to reduce the impact or even Akamai could force a progressive roll out.
> 
> It's an online game. You can't play the game with outdated assets. You'd
> not see walls where other players would, for example.
> 
> What you're suggesting is the ability of ISPs to market Internet access
> at a certain speed but not have to deliver it based on conditions they
> create.
> 
> 
>     -- Niels.


There was at least one online gaming platform that used to stage their
game updates, where clients would download the update over the previous
week or so, and then on go-live day, the game updated itself.  There
were a few that had to download on go-live day, but the clients I ran,
and friends ran, had downloaded prior.  I don't know if it is still that
way, but it seems like reasonable solution to me.

Cheers,

-dtb




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