wow, lots of akamai

Mike Hammett nanog at
Thu Apr 1 19:49:29 UTC 2021

Well yes, but I am aware of the commercial pressure to release it ASAP. How much of that is real, remains to be seen. I'm also aware it's a lot more tricky when you set release dates before you have a firm grasp on your ability to produce a stable, desired product on time. 

I'm not sure what kind of time lines are expected or engineered for now, but it *seems* like its a 12 - 36 hour sprint to push the content out. If so, push it out to 36 - 72 hours? Adjust accordingly for however much off I am on the first time frame. 

Mike Hammett 
Intelligent Computing Solutions 


----- Original Message -----

From: "Jean St-Laurent" <jean at> 
To: "Mike Hammett" <nanog at>, "Niels Bakker" <niels=nanog at> 
Cc: nanog at 
Sent: Thursday, April 1, 2021 2:41:38 PM 
Subject: RE: wow, lots of akamai 

This would be a good compromises for all. 

Slowly deliver the assets few days/weeks ahead. 

Then, on April 1 st at this exact same second, you open the gate. 

@Mike: bull’s eye! 


From: NANOG < at> On Behalf Of Mike Hammett 
Sent: April 1, 2021 3:31 PM 
To: Niels Bakker <niels=nanog at> 
Cc: nanog at 
Subject: Re: wow, lots of akamai 

There likely is some amount of time between the product being "done" and the activation date. That time could be used (and may very well be for some platforms) to distribute the content ahead of when people need it. If too many points of congestion arise, the above mentioned time would need to be longer. 

Of course as an IX operator, I encourage everyone (CDNs and eyeballs) to join IXes and push them bits at maximum speed! ;-) 

As an eyeball ISP, sometimes the congestion is in the home, creating a poor experience, yet no one above them is to blame. 

Mike Hammett 
Intelligent Computing Solutions 


----- Original Message -----

From: "Niels Bakker" < niels=nanog at > 
To: nanog at 
Sent: Thursday, April 1, 2021 2:21:24 PM 
Subject: Re: wow, lots of akamai 

* nanog at (Jean St-Laurent via NANOG) [Thu 01 Apr 2021, 21:03 CEST]: 
>An artificial roll out penalty somehow? Probably not at the ISP 
>level, but more at the game level. Well, ISP could also have some 
>mechanisms to reduce the impact or even Akamai could force a 
>progressive roll out. 

It's an online game. You can't play the game with outdated assets. 
You'd not see walls where other players would, for example. 

What you're suggesting is the ability of ISPs to market Internet access 
at a certain speed but not have to deliver it based on conditions they 

-- Niels. 

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