Gaming Consoles and IPv4
Matthew Petach
mpetach at netflight.com
Mon Sep 28 15:43:25 UTC 2020
The number of times when a decision is *both*
cheaper *and* better is miniscule compared to
when the decision is being made to optimize
one axis relative to the other. And in an industry
with narrow margins, most often that decision will
run squarely along the "cheaper" axis, at the expense
of the "better" axis.
I'm sure you've faced that same decision in your
business, the same as the rest of us over the years...
Matt
On Mon, Sep 28, 2020 at 8:17 AM Mike Hammett <nanog at ics-il.net> wrote:
> Yet (apparently) worse?
>
> *From: *"Tom Beecher" <beecher at beecher.cc>
> *To: *"Mike Hammett" <nanog at ics-il.net>
> *Cc: *"Justin Wilson (Lists)" <lists at mtin.net>, "North American Network
> Operators' Group" <nanog at nanog.org>
> *Sent: *Monday, September 28, 2020 9:21:09 AM
> *Subject: *Re: Gaming Consoles and IPv4
>
> Why stray away from how PC games were 20 years ago where there was a
>> dedicated server and clients just spoke to servers?
>
>
> Much cheaper to just let all the game clients talk peer to peer than it is
> to maintain regional dedicated server infrastructure.
>
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