Gaming Consoles and IPv4

Matthew Petach mpetach at
Mon Sep 28 15:43:25 UTC 2020

The number of times when a decision is *both*
cheaper *and* better is miniscule compared to
when the decision is being made to optimize
one axis relative to the other.  And in an industry
with narrow margins, most often that decision will
run squarely along the "cheaper" axis, at the expense
of the "better" axis.

I'm sure you've faced that same decision in your
business, the same as the rest of us over the years...


On Mon, Sep 28, 2020 at 8:17 AM Mike Hammett <nanog at> wrote:

> Yet (apparently) worse?

> *From: *"Tom Beecher" <beecher at>
> *To: *"Mike Hammett" <nanog at>
> *Cc: *"Justin Wilson (Lists)" <lists at>, "North American Network
> Operators' Group" <nanog at>
> *Sent: *Monday, September 28, 2020 9:21:09 AM
> *Subject: *Re: Gaming Consoles and IPv4
> Why stray away from how PC games were 20 years ago where there was a
>> dedicated server and clients just spoke to servers?
> Much cheaper to just let all the game clients talk peer to peer than it is
> to maintain regional dedicated server infrastructure.
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