COVID-19 vs. our Networks

Clayton Zekelman clayton at MNSi.Net
Sat Mar 14 17:36:34 UTC 2020



The Internet is not a telecommunications service, 
according to your FCC.  If you want 
predictability, buy WAN circuits, not Internet 
circuits.   If your provider is co-mingling 
Internet and WAN traffic (i.e. circuits with 
defined endpoints vs. public Internet or VPN), 
then you need to talk to them about their prioritization.

If you have mission critical applications, put 
them on mission critical infrastructure, not the public Internet.

Oh, that's right - Internet circuits are cheaper than WAN circuits.


At 01:14 PM 14/03/2020, Mike Bolitho wrote:
>Seems arbitrary. Â  Lots of networks have lots 
>of Netflix/etc capacity.  Who determines what 
>is "mission critical"?  Our mission as an ISP 
>is to deliver Internet to our customers.  If 
>they want to play online games or watch video, 
>who am I to say that isn't critical to THEIR mission?...Â
>Â
>...The last thing we need are a bunch of kids in 
>quarantine that have NOTHING to do because Mike 
>Bolitho thinks their entertainment isn't part of the "mission" of the Internet.
>
>
>We already have that. It's called 
>Telecommunications Service Priority and this is the charge:
>
>Telecommunications Service Priority (TSP) is a 
>program that authorizes national security and 
>emergency preparedness (NS/EP) organizations to 
>receive priority treatment for vital voice and 
>data circuits or other telecommunications services.
>
>
>I work for a hospital, we ran into some issues 
>last week due to congestion that was totally 
>outside of our control that was off of our WAN 
>(Thanks Call Of Duty). Now, the issue we ran 
>into was not mission critical at the time but it 
>was still disruptive. As more and more people 
>are driven home during this time, more and more 
>people will be using bandwidth intensive 
>streaming and online gaming products. If more 
>and more TSP coded entities are running into 
>issues, ISPs, IXPs, and CDNs will be forced to act.
>
>For more information:
>
><https://www.cisa.gov/telecommunications-service-priority-tsp>https://www.cisa.gov/telecommunications-service-priority-tsp 
>
>
>https://www.fcc.gov/general/telecommunications-service-priority
>
><https://en.wikipedia.org/wiki/Telecommunications_Service_Priority>https://en.wikipedia.org/wiki/Telecommunications_Service_Priority 
>
>Â
>These views are my own and do not reflect the 
>opinions or official stances of my employer etc etc.
>
>- Mike Bolitho
>
>
>On Sat, Mar 14, 2020 at 9:27 AM Clayton Zekelman 
><<mailto:clayton at mnsi.net>clayton at mnsi.net> wrote:
>Seems arbitrary.   Lots of networks have lots 
>of Netflix/etc capacity.  Who determines what 
>is "mission critical"?  Our mission as an ISP 
>is to deliver Internet to our customers.  If 
>they want to play online games or watch video, 
>who am I to say that isn't critical to THEIR mission?
>The last thing we need are a bunch of kids in 
>quarantine that have NOTHING to do because Mike 
>Bolitho thinks their entertainment isn't part of the "mission" of the Internet.
>About the only thing that might be useful is 
>something to smooth out the big jumps in 
>utilization on game releases - but even that is 
>something that can be managed by adding capacity.
>To quote Jay Leno - Crunch All You Want, We'll Make More.
>At 12:16 PM 14/03/2020, Mike Bolitho wrote:
>>Basically that. It's probably more streaming 
>>services that could crowd out what would be 
>>considered "mission critical" infrastructure. 
>>Maybe the Netflixs and Hulus of the world 
>>will limit 4K streaming or something along 
>>those lines. Basically cap resolution to 720p for the time being.
>>- Mike Bolitho
>>On Sat, Mar 14, 2020 at 1:06 AM Hugo Slabbert 
>><<mailto:hugo at slabnet.com>hugo at slabnet.com> wrote:
>> >Â The impact of all these bored school kids 
>> on the networks due to gaming might cause some 
>> issues. I know that if I'm working from home 
>> and my videoconferencing slows down because of 
>> someones gaming, I'm taking the necessary 
>> action (read, change some rules on my firewall).Â
>>People are welcome to do whatever they want on 
>>their own networks. I just didn't get the 
>>suggestion that online gaming services would 
>>shut down. Or were you saying, Mike, that 
>>online gaming would crowd out other services 
>>and so "shut down" those other services?
>>On Fri., Mar. 13, 2020, 21:42 Owen DeLong 
>><<mailto:owen at delong.com>owen at delong.com> wrote:
>>You don̢۪t have kids, do you

>>br>
>>They have the attention span off Koi these 
>>days. They’ll play most games for about 15 
>>minutes or so before downloading the next one. 
>>(At least that̢۪s been my observation of 
>>behavior among mg my GF̢۪s daughter r and her friends).
>>Owen
>>
>>
>>>On Mar 13, 2020, at 20:31 , Darin Steffl 
>>><<mailto:darin.steffl at mnwifi.com>darin.steffl at mnwifi.com > wrote:
>>>Playing games doesn't take much bandwidth. 
>>>Downloading games does. So as long as everyone 
>>>already has their games and there's no 
>>>updates, playing the game is typically under 
>>>100 kbps which is negligible compared to 
>>>streaming video which takes 1 to 25 mbps.Â
>>>On Fri, Mar 13, 2020, 8:52 PM Sabri Berisha 
>>><<mailto:sabri at cluecentral.net>sabri at cluecentral.net> wrote:
>>>Hi,
>>>I don't know where y'all live, but here in the 
>>>SF Bay Area, pretty much all public and 
>>>private schools have closed down. My school 
>>>district (in Santa Clara County) will be closed until Spring Break.
>>>The impact of all these bored school kids on 
>>>the networks due to gaming might cause some 
>>>issues. I know that if I'm working from home 
>>>and my videoconferencing slows down because of 
>>>someones gaming, I'm taking the necessary 
>>>action (read, change some rules on my firewall).Â
>>>Thanks,
>>>Sabri
>>>----- On Mar 13, 2020, at 4:12 PM, Hugo 
>>>Slabbert <<mailto:hugo at slabnet.com>hugo at slabnet.com> wrote:
>>>I think under circumstances like this, I could 
>>>definitely see some of the online based games shutting services down.
>>>
>>>Â
>>>How so?
>>>Signed,
>>>Someone who works for an online gaming company 
>>>and has heard nothing of this.
>>>--Â
>>>Hugo Slabbert       | email, 
>>>xmpp/jabber: <mailto:hugo at slabnet.com>hugo at slabnet.com
>>>pgp key: B178313E   | also on Signal
>>>On Fri, Mar 13, 2020 at 2:52 PM Mike Bolitho 
>>><<mailto:mikebolitho at gmail.com>mikebolitho at gmail.com> wrote:
>>>I think under circumstances like this, I could 
>>>definitely see some of the online based games shutting services down.
>>>- Mike Bolitho
>>>On Fri, Mar 13, 2020 at 2:41 PM Ahmed Borno 
>>><<mailto:amaged at gmail.com>amaged at gmail.com> wrote:
>>>Its already happening in Italy, and now that 
>>>schools are shutting down here as well, its going to get interesting:Â
>>><https://www.bloomberg.com/news/articles/2020-03-12/housebound-italian-kids-strain-network-with-fortnite-marathon>https://www.bloomberg.com/news/articles/2020-03-12/housebound-italian-kids-strain-network-with-fortnite-marathon 
>>>
>>>The ultimate traffic test is coming, looking 
>>>forward to hearing about it on this thread.
>>>Maybe its a good time to start a communication 
>>>channel between content providers/gaming companies and ISPs/CDNs.
>>>On Fri, Mar 13, 2020 at 11:22 AM Rubens Kuhl 
>>><<mailto:rubensk at gmail.com>rubensk at gmail.com> wrote:
>>>
>>>
>>>On Thu, Mar 12, 2020 at 3:46 PM 
>>><mailto:g at 1337.io>g at 1337.io <<mailto:lists at 1337.io>lists at 1337.io> wrote:
>>>With talk of there being an involuntary 
>>>statewide (WA) and then national quarantines 
>>>(house arrest) for multiple weeks, has anyone 
>>>put thought into the impacts of this on your 
>>>networks if/when this comes to fruition?
>>>We're already pushing the limits with 
>>>telecommuters / those that are WFH, but I can 
>>>only imagine what things will look like with 
>>>everyone stuck at home for any duration of time.
>>>
>>>
>>>People will turn to you and every other ISP 
>>>hoping you keep them online. So besides demand 
>>>issues, keeping your network up will be important to a whole lot of people.Â
>>>Rubens
>>>Â
>--
>
>Clayton Zekelman
>Managed Network Systems Inc. (MNSi)
>3363 Tecumseh Rd. E
>Windsor, Ontario
>N8W 1H4
>
>tel. 519-985-8410
>fax. 519-985-8409Â Â Â Â Â Â Â

-- 

Clayton Zekelman
Managed Network Systems Inc. (MNSi)
3363 Tecumseh Rd. E
Windsor, Ontario
N8W 1H4

tel. 519-985-8410
fax. 519-985-8409        
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