COVID-19 vs. our Networks

Clayton Zekelman clayton at MNSi.Net
Sat Mar 14 16:27:42 UTC 2020


Seems arbitrary.   Lots of networks have lots of 
Netflix/etc capacity.  Who determines what is 
"mission critical"?  Our mission as an ISP is to 
deliver Internet to our customers.  If they want 
to play online games or watch video, who am I to 
say that isn't critical to THEIR mission?

The last thing we need are a bunch of kids in 
quarantine that have NOTHING to do because Mike 
Bolitho thinks their entertainment isn't part of the "mission" of the Internet.

About the only thing that might be useful is 
something to smooth out the big jumps in 
utilization on game releases - but even that is 
something that can be managed by adding capacity.

To quote Jay Leno - Crunch All You Want, We'll Make More.

At 12:16 PM 14/03/2020, Mike Bolitho wrote:
>Basically that. It's probably more streaming 
>services that could crowd out what would be 
>considered "mission critical" infrastructure. 
>Maybe the Netflixs and Hulus of the world will 
>limit 4K streaming or something along those 
>lines. Basically cap resolution to 720p for the time being.
>
>- Mike Bolitho
>
>
>On Sat, Mar 14, 2020 at 1:06 AM Hugo Slabbert 
><<mailto:hugo at slabnet.com>hugo at slabnet.com> wrote:
> >Â The impact of all these bored school kids on 
> the networks due to gaming might cause some 
> issues. I know that if I'm working from home 
> and my videoconferencing slows down because of 
> someones gaming, I'm taking the necessary 
> action (read, change some rules on my firewall).Â
>
>People are welcome to do whatever they want on 
>their own networks. I just didn't get the 
>suggestion that online gaming services would 
>shut down. Or were you saying, Mike, that online 
>gaming would crowd out other services and so "shut down" those other services?
>
>On Fri., Mar. 13, 2020, 21:42 Owen DeLong 
><<mailto:owen at delong.com>owen at delong.com> wrote:
>You don’t have kids, do you

>
>They have the attention span off Koi these days. 
>They’ll play most games for about 15 minutes 
>or so before downloading the next one. (At least 
>that’s been my observation of behavior among 
>my GF’s daughter and her friends).
>
>Owen
>
>
>>On Mar 13, 2020, at 20:31 , Darin Steffl 
>><<mailto:darin.steffl at mnwifi.com>darin.steffl at mnwifi.com> wrote:
>>
>>Playing games doesn't take much bandwidth. 
>>Downloading games does. So as long as everyone 
>>already has their games and there's no updates, 
>>playing the game is typically under 100 kbps 
>>which is negligible compared to streaming video which takes 1 to 25 mbps.Â
>>
>>On Fri, Mar 13, 2020, 8:52 PM Sabri Berisha 
>><<mailto:sabri at cluecentral.net>sabri at cluecentral.net> wrote:
>>Hi,
>>
>>I don't know where y'all live, but here in the 
>>SF Bay Area, pretty much all public and private 
>>schools have closed down. My school district 
>>(in Santa Clara County) will be closed until Spring Break.
>>
>>The impact of all these bored school kids on 
>>the networks due to gaming might cause some 
>>issues. I know that if I'm working from home 
>>and my videoconferencing slows down because of 
>>someones gaming, I'm taking the necessary 
>>action (read, change some rules on my firewall).Â
>>
>>Thanks,
>>
>>Sabri
>>
>>
>>----- On Mar 13, 2020, at 4:12 PM, Hugo 
>>Slabbert <<mailto:hugo at slabnet.com>hugo at slabnet.com> wrote:
>>I think under circumstances like this, I could 
>>definitely see some of the online based games shutting services down.
>>
>>Â
>>How so?
>>
>>Signed,
>>
>>Someone who works for an online gaming company and has heard nothing of this.
>>
>>--Â
>>Hugo Slabbert       | email, xmpp/jabber: 
>><mailto:hugo at slabnet.com>hugo at slabnet.com
>>pgp key: B178313EÂ  Â | also on Signal
>>
>>
>>On Fri, Mar 13, 2020 at 2:52 PM Mike Bolitho 
>><<mailto:mikebolitho at gmail.com>mikebolitho at gmail.com> wrote:
>>I think under circumstances like this, I could 
>>definitely see some of the online based games shutting services down.
>>
>>- Mike Bolitho
>>
>>
>>On Fri, Mar 13, 2020 at 2:41 PM Ahmed Borno 
>><<mailto:amaged at gmail.com>amaged at gmail.com> wrote:
>>Its already happening in Italy, and now that 
>>schools are shutting down here as well, its going to get interesting:Â
>><https://www.bloomberg.com/news/articles/2020-03-12/housebound-italian-kids-strain-network-with-fortnite-marathon>https://www.bloomberg.com/news/articles/2020-03-12/housebound-italian-kids-strain-network-with-fortnite-marathon
>>
>>The ultimate traffic test is coming, looking 
>>forward to hearing about it on this thread.
>>
>>Maybe its a good time to start a communication 
>>channel between content providers/gaming companies and ISPs/CDNs.
>>
>>
>>On Fri, Mar 13, 2020 at 11:22 AM Rubens Kuhl 
>><<mailto:rubensk at gmail.com>rubensk at gmail.com> wrote:
>>
>>
>>On Thu, Mar 12, 2020 at 3:46 PM 
>><mailto:g at 1337.io>g at 1337.io <<mailto:lists at 1337.io>lists at 1337.io> wrote:
>>With talk of there being an involuntary 
>>statewide (WA) and then national quarantines 
>>(house arrest) for multiple weeks, has anyone 
>>put thought into the impacts of this on your 
>>networks if/when this comes to fruition?
>>
>>We're already pushing the limits with 
>>telecommuters / those that are WFH, but I can 
>>only imagine what things will look like with 
>>everyone stuck at home for any duration of time.
>>
>>
>>
>>People will turn to you and every other ISP 
>>hoping you keep them online. So besides demand 
>>issues, keeping your network up will be important to a whole lot of people.Â
>>
>>
>>Rubens
>>Â
>>

-- 

Clayton Zekelman
Managed Network Systems Inc. (MNSi)
3363 Tecumseh Rd. E
Windsor, Ontario
N8W 1H4

tel. 519-985-8410
fax. 519-985-8409        
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