COVID-19 vs. our Networks

Craig cvuljanic at gmail.com
Sat Mar 14 12:26:45 UTC 2020


Somewhat of a duplicate reply here to another thread...
We have noticed as the organization has been sending various teams to WFH,
an increase in bandwidth to our various VPN services. It's been creeping up
daily.
we are in process of upgrading our bandwidth to these areas to support this.




On Sat, Mar 14, 2020 at 6:25 AM Radu-Adrian Feurdean <
nanog at radu-adrian.feurdean.net> wrote:

> On Sat, Mar 14, 2020, at 04:31, Darin Steffl wrote:
> > Playing games doesn't take much bandwidth. Downloading games does. So
> > as long as everyone already has their games and there's no updates,
> > playing the game is typically under 100 kbps which is negligible
> > compared to streaming video which takes 1 to 25 mbps.
>
> My experience at $job[$now] (IXP) and $job[-1] (ISP with residential
> users) show otherwise. ISP-side traffic comes inbound from ASNs hosting
> gaming platforms, and IXP-side, gaming platforms have no issues taking 100G
> ports and pushing lots of traffic on them. Ratio-wise, they seem very much
> "heavy outbound". When new games are released, we see extra traffic from
> CDNs. Even if a game does not generate much traffic, in a MMO context every
> user pushes one data stream but receives several ones. And there may be
> reasons (avoiding cheats) where traffic pushed from the gaming platform
> contains more then each user's actions.
> IMO, it depends on how game handles inter-player communication. I do
> recall playing some serverless networked games some 15-20 years ago, with 3
> players each on their own ADSL or cable, and the upstream (in the 512-800
> Kbps range) never getting saturated.
>
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