akamai yesterday - what in the world was that
Gene LeDuc
gleduc at sdsu.edu
Fri Jan 24 20:39:41 UTC 2020
There is probably a "law" enshrined somewhere: Bandwidth is like closet
space, demand will always manage to exceed capacity.
Gene
On 1/24/20 6:52 AM, Aaron Gould wrote:
> Thanks Hugo, very interesting. Induced demand. Someone said recently…
> they’ve seen that no matter how much bandwidth you give a customer, they
> will eventually figure out how to use it. (whether they realize it or
> not… I guess it just happens)
>
> -Aaron
>
> *From:*NANOG [mailto:nanog-bounces at nanog.org] *On Behalf Of *Hugo Slabbert
> *Sent:* Thursday, January 23, 2020 11:44 AM
> *To:* Tom Beecher
> *Cc:* NANOG list
> *Subject:* Re: akamai yesterday - what in the world was that
>
> > This just follows the same rules as networks have always seemed to;
> If you build it, they will come, and you'll have to build more. :)
>
> https://en.m.wikipedia.org/wiki/Induced_demand
>
> :-)
>
> On Thu., Jan. 23, 2020, 09:40 Tom Beecher <beecher at beecher.cc> wrote:
>
> I think this is a tribute to how we’ve built and upgraded
> networks for capacity and speed.
>
> I think it's spot on.
>
> In years past it made more sense to distribute smaller , incremental
> patches. More work on the software side, but it was likely a better
> option than getting blasted on Twitter because "OMG I WANT TO PLAY
> AND MY DOWNLOAD IS TAKING 8 HOURS".
>
> This just follows the same rules as networks have always seemed to;
> If you build it, they will come, and you'll have to build more. :)
>
> On Thu, Jan 23, 2020 at 11:57 AM Jared Mauch <jared at puck.nether.net
> <mailto:jared at puck.nether.net>> wrote:
>
>
>
> > On Jan 23, 2020, at 11:52 AM, Valdis Klētnieks
> <valdis.kletnieks at vt.edu <mailto:valdis.kletnieks at vt.edu>> wrote:
> >
> > On Thu, 23 Jan 2020 17:13:15 +0100, Bryan Holloway said:
> >
> >> Game releases are hardly a new thing, but these last two
> events seem to
> >> be almost an order of magnitude higher than what we're used
> to (at least
> >> on our predominantly eyeball network.)
> >>
> >> Any thoughts from the community? We're taking steps to
> accommodate, but
> >> from a capacity-planning perspective, this seems non-linear
> to me.
> >
> > Be prepared for an entire new world of hurt this holiday
> season. Sony has already
> > confirmed that PS5 releases will ship on 100Gbyte blu-ray
> disks. Which means that
> > download sizes will be comparable…
>
> There’s also the “we will stream you all the data things” I keep
> hearing about like the
> Consoles without discs or some other thing I can’t remember the
> name of.
>
> I think this is a tribute to how we’ve built and upgraded
> networks for capacity and speed.
>
> - Jared
>
--
Gene LeDuc | A little learning is a dangerous thing,
Technology Security | but a lot of ignorance is just as bad.
San Diego State University | --Bob Edwards
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