akamai yesterday - what in the world was that

Gene LeDuc gleduc at sdsu.edu
Fri Jan 24 20:39:41 UTC 2020


There is probably a "law" enshrined somewhere: Bandwidth is like closet 
space, demand will always manage to exceed capacity.

Gene

On 1/24/20 6:52 AM, Aaron Gould wrote:
> Thanks Hugo, very interesting.  Induced demand.  Someone said recently… 
> they’ve seen that no matter how much bandwidth you give a customer, they 
> will eventually figure out how to use it. (whether they realize it or 
> not… I guess it just happens)
> 
> -Aaron
> 
> *From:*NANOG [mailto:nanog-bounces at nanog.org] *On Behalf Of *Hugo Slabbert
> *Sent:* Thursday, January 23, 2020 11:44 AM
> *To:* Tom Beecher
> *Cc:* NANOG list
> *Subject:* Re: akamai yesterday - what in the world was that
> 
>  > This just follows the same rules as networks have always seemed to; 
> If you build it, they will come, and you'll have to build more. :)
> 
> https://en.m.wikipedia.org/wiki/Induced_demand
> 
> :-)
> 
> On Thu., Jan. 23, 2020, 09:40 Tom Beecher <beecher at beecher.cc> wrote:
> 
>         I think this is a tribute to how we’ve built and upgraded
>         networks for capacity and speed.
> 
>     I think it's spot on.
> 
>     In years past it made more sense to distribute smaller , incremental
>     patches. More work on the software side, but it was likely a better
>     option than getting blasted on Twitter because "OMG I WANT TO PLAY
>     AND MY DOWNLOAD IS TAKING 8 HOURS".
> 
>     This just follows the same rules as networks have always seemed to;
>     If you build it, they will come, and you'll have to build more. :)
> 
>     On Thu, Jan 23, 2020 at 11:57 AM Jared Mauch <jared at puck.nether.net
>     <mailto:jared at puck.nether.net>> wrote:
> 
> 
> 
>          > On Jan 23, 2020, at 11:52 AM, Valdis Klētnieks
>         <valdis.kletnieks at vt.edu <mailto:valdis.kletnieks at vt.edu>> wrote:
>          >
>          > On Thu, 23 Jan 2020 17:13:15 +0100, Bryan Holloway said:
>          >
>          >> Game releases are hardly a new thing, but these last two
>         events seem to
>          >> be almost an order of magnitude higher than what we're used
>         to (at least
>          >> on our predominantly eyeball network.)
>          >>
>          >> Any thoughts from the community? We're taking steps to
>         accommodate, but
>          >> from a capacity-planning perspective, this seems non-linear
>         to me.
>          >
>          > Be prepared for an entire new world of hurt this holiday
>         season. Sony has already
>          > confirmed that PS5 releases will ship on 100Gbyte blu-ray
>         disks.  Which means that
>          > download sizes will be comparable…
> 
>         There’s also the “we will stream you all the data things” I keep
>         hearing about like the
>         Consoles without discs or some other thing I can’t remember the
>         name of.
> 
>         I think this is a tribute to how we’ve built and upgraded
>         networks for capacity and speed.
> 
>         - Jared
> 

-- 
Gene LeDuc                 | A little learning is a dangerous thing,
Technology Security        | but a lot of ignorance is just as bad.
San Diego State University |   --Bob Edwards



More information about the NANOG mailing list