akamai yesterday - what in the world was that

Hugo Slabbert hugo at slabnet.com
Thu Jan 23 17:43:53 UTC 2020


> This just follows the same rules as networks have always seemed to; If
you build it, they will come, and you'll have to build more. :)

https://en.m.wikipedia.org/wiki/Induced_demand

:-)


On Thu., Jan. 23, 2020, 09:40 Tom Beecher <beecher at beecher.cc> wrote:

> I think this is a tribute to how we’ve built and upgraded networks for
>> capacity and speed.
>>
>
> I think it's spot on.
>
> In years past it made more sense to distribute smaller , incremental
> patches. More work on the software side, but it was likely a better option
> than getting blasted on Twitter because "OMG I WANT TO PLAY AND MY DOWNLOAD
> IS TAKING 8 HOURS".
>
> This just follows the same rules as networks have always seemed to; If you
> build it, they will come, and you'll have to build more. :)
>
> On Thu, Jan 23, 2020 at 11:57 AM Jared Mauch <jared at puck.nether.net>
> wrote:
>
>>
>>
>> > On Jan 23, 2020, at 11:52 AM, Valdis Klētnieks <valdis.kletnieks at vt.edu>
>> wrote:
>> >
>> > On Thu, 23 Jan 2020 17:13:15 +0100, Bryan Holloway said:
>> >
>> >> Game releases are hardly a new thing, but these last two events seem to
>> >> be almost an order of magnitude higher than what we're used to (at
>> least
>> >> on our predominantly eyeball network.)
>> >>
>> >> Any thoughts from the community? We're taking steps to accommodate, but
>> >> from a capacity-planning perspective, this seems non-linear to me.
>> >
>> > Be prepared for an entire new world of hurt this holiday season. Sony
>> has already
>> > confirmed that PS5 releases will ship on 100Gbyte blu-ray disks.  Which
>> means that
>> > download sizes will be comparable…
>>
>> There’s also the “we will stream you all the data things” I keep hearing
>> about like the
>> Consoles without discs or some other thing I can’t remember the name of.
>>
>> I think this is a tribute to how we’ve built and upgraded networks for
>> capacity and speed.
>>
>> - Jared
>>
>>
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