Proving Gig Speed

Scott Weeks surfer at
Thu Jul 19 20:43:51 UTC 2018

--- mark.tinka at wrote:
From: Mark Tinka <mark.tinka at>
On 18/Jul/18 16:58, K. Scott Helms wrote:

> ... What's really interesting is how gaming is changing 
> and within the next few years I do expect a lot of games 
> to move into the remote rendering world.  You need to 
> have <=30 ms of latency to sustain 1080p gaming and 
> obviously jitter and packet loss are also problematic.  
> The traffic is also pretty impressive with spikes of 
> over 50 mbps down and sustained averages over 21 mbps.

And what we need is for them to ensure all these remote 
rendering farms are evenly distributed around the world 
to ensure that 30ms peak latency is achievable.

I know we're talking about Africa and other less well 
connected countries, but good luck with that in the 
Pacific, which covers about 1/3 of the planet.


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