Proving Gig Speed

Mark Tinka mark.tinka at seacom.mu
Thu Jul 19 05:03:44 UTC 2018



On 18/Jul/18 16:58, K. Scott Helms wrote:

>
> Mark,
>
> I agree completely, I'm working on a paper right now for a conference
> (waiting on Wireshark to finish with my complex filter at the moment)
> that shows what's happening with gaming traffic.  What's really
> interesting is how gaming is changing and within the next few years I
> do expect a lot of games to move into the remote rendering world. 
> I've tested several and the numbers are pretty substantial.  You need
> to have <=30 ms of latency to sustain 1080p gaming and obviously
> jitter and packet loss are also problematic.  The traffic is also
> pretty impressive with spikes of over 50 mbps down and sustained
> averages over 21 mbps.  Upstream traffic isn't any more of an issue
> than "normal" online gaming.  Nvidia, Google, and a host of start ups
> are all in the mix with a lot of people predicting Sony and Microsoft
> will be (or are already) working on pure cloud consoles.

And what we need is for them to ensure all these remote rendering farms
are evenly distributed around the world to ensure that 30ms peak latency
is achievable.

Mark.



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