PlayStationNetwork blocking of CGNAT public addresses
ops.lists at gmail.com
Thu Sep 22 14:26:18 UTC 2016
Well yes – if you have the automation, that is great.
Of course the format of whatever log they send you matters too.
I’ve had abuse complaints in a past life where the abuse report was a screenshot from a checkpoint firewall with “Dear team, for your attention” in bright red in a large font.
Personally I don’t trash abuse reports that are valid.
From: Tom Beecher <beecher at beecher.cc>
Date: Thursday, 22 September 2016 at 7:35 PM
To: Brian Rak <brak at gameservers.com>
Cc: Suresh Ramasubramanian <ops.lists at gmail.com>, "nanog at nanog.org" <nanog at nanog.org>
Subject: Re: PlayStationNetwork blocking of CGNAT public addresses
The format of the abuse complaint doesn't mean anything if it still doesn't contain any relevant data to say what the abuse IS. (Or, even if it IS abuse at all.)
On Thu, Sep 22, 2016 at 9:37 AM, Brian Rak <brak at gameservers.com> wrote:
Single IP per email: automated, zero time at all.
Multiple IPs per email: manual process, minutes per IP.
On 9/22/2016 9:34 AM, Suresh Ramasubramanian wrote:
Considering that there are likely to be many such emails - just how much time is it going to take your abuse desk staffer to just parse out those IPs from whatever log that they send you?
And how much time would processing say 50 individual emails take compared to 50 IPs in a single email?
On 22-Sep-2016, at 6:58 PM, Brian Rak <brak at gameservers.com <mailto:brak at gameservers.com>> wrote:
We've also started ignoring their abuse emails, for the same reason. Their abuse emails at one point contained the line:
> P.S. If you would prefer an individual email for each IP address on this list, please let us know.
But, they didn't respond after we contacted them requesting it (and that line has since been removed).
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