PlayStationNetwork blocking of CGNAT public addresses

Ca By cb.list6 at gmail.com
Thu Sep 22 12:52:46 UTC 2016


On Thursday, September 22, 2016, Alexander Maassen <outsider at scarynet.org>
wrote:

> Both gamers and content providers do not care. The gamers as they only
> care about the game itself and don't care about the technical mumbo jumbo.
> And the makers coz they only care about making money by producing content
> the gamers want. And you service providers are left with the headache of
> attempts to please both sides.


Very much agree


> If this wasn't the case, then why after 20 years, ipv6 ain't rolled out.
> Hence again I'd be voting for an ipv6 only day, but that will never
> happen.....


Disagree. IPv6 is meaningfully rolled out. Half or comcast and at&t subs
are observably on ipv6

http://www.worldipv6launch.org/measurements/

And every (i think) iphone 7 ships with ipv6 default on from t-mobile,
sprint, T , and VZ.  Same can be said of samsung phones 2 years ago.

Now, if abc isp and xyz gaming company don't deploy ipv6, they have nobody
to blame but themselves. Many of us have moved on, but it is sad when
you all need help tweeking your cgn or need help finding an IPv4 broker.

I feel your pain. But don't say ipv6 is not deployed.  It is deployed, and
it carries more traffic than ipv4

http://www.internetsociety.org/deploy360/blog/2016/08/facebook-akamai-pass-major-milestone-over-50-ipv6-from-us-mobile-networks/

CB

Kind regards,
> Alexander Maassen
> - Technical Maintenance Engineer Parkstad Support BV- Maintainer DroneBL-
> Peplink Certified Engineer
>
> -------- Oorspronkelijk bericht --------Van: Mark Andrews <marka at isc.org
> <javascript:;>> Datum: 21-09-16  03:29  (GMT+01:00) Aan: Justin Wilson <
> lists at mtin.net <javascript:;>> Cc: NANOG <nanog at nanog.org <javascript:;>>
> Onderwerp: Re: PlayStationNetwork blocking of CGNAT public addresses
>
> In message <09342130-874F-4FA4-B410-B7B66A75FA4D at mtin.net <javascript:;>>,
> Justin Wilson write
> s:
> > PSN is one reason I am not a fan of CGNAT. All they see are tons of
> > connections from the same IP.  This results in them banning folks.  Due
> > to them being hacked so many times getting them to actually communicate
> > is almost impossible.  My .02 is just get the gamers a true public if at
> > all possible.
> >
> > Justin Wilson
> > j2sw at mtin.net <javascript:;>
>
> What we need is business tech reporters to continually report on
> these failures of content providers to deliver their services over
> IPv6.  20 years lead time should be enough for any service.
>
> Mark
> --
> Mark Andrews, ISC
> 1 Seymour St., Dundas Valley, NSW 2117, Australia
> PHONE: +61 2 9871 4742                 INTERNET: marka at isc.org
> <javascript:;>
>



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