PlayStationNetwork blocking of CGNAT public addresses

Alexander Maassen outsider at
Thu Sep 22 08:35:01 UTC 2016

Both gamers and content providers do not care. The gamers as they only care about the game itself and don't care about the technical mumbo jumbo. And the makers coz they only care about making money by producing content the gamers want. And you service providers are left with the headache of attempts to please both sides.
If this wasn't the case, then why after 20 years, ipv6 ain't rolled out.
Hence again I'd be voting for an ipv6 only day, but that will never happen.....
Kind regards,
Alexander Maassen
- Technical Maintenance Engineer Parkstad Support BV- Maintainer DroneBL- Peplink Certified Engineer

-------- Oorspronkelijk bericht --------Van: Mark Andrews <marka at> Datum: 21-09-16  03:29  (GMT+01:00) Aan: Justin Wilson <lists at> Cc: NANOG <nanog at> Onderwerp: Re: PlayStationNetwork blocking of CGNAT public addresses 

In message <09342130-874F-4FA4-B410-B7B66A75FA4D at>, Justin Wilson write
> PSN is one reason I am not a fan of CGNAT. All they see are tons of
> connections from the same IP.  This results in them banning folks.  Due
> to them being hacked so many times getting them to actually communicate
> is almost impossible.  My .02 is just get the gamers a true public if at
> all possible.
> Justin Wilson
> j2sw at

What we need is business tech reporters to continually report on
these failures of content providers to deliver their services over
IPv6.  20 years lead time should be enough for any service.

Mark Andrews, ISC
1 Seymour St., Dundas Valley, NSW 2117, Australia
PHONE: +61 2 9871 4742                 INTERNET: marka at

More information about the NANOG mailing list