gamer "lag" dashboard

Josh Luthman josh at imaginenetworksllc.com
Mon Jan 19 23:18:38 UTC 2015


IXIA would be the first product to look at as far as emulating traffic.


Josh Luthman
Office: 937-552-2340
Direct: 937-552-2343
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On Mon, Jan 19, 2015 at 6:16 PM, George Herbert <george.herbert at gmail.com>
wrote:

> Emulating game traffic...  Good luck with that.  You'll probably have to
> figure it out and build your own models per service, though a lot is
> encapsulated in https.
>
> In terms of showing it to the public, look at Zabbix and Zenoss; both do
> dashboards and managing multiple realtime monitoring / performance info
> feeds well.
>
> George William Herbert
> Sent from my iPhone
>
> > On Jan 19, 2015, at 2:10 PM, Michael O Holstein <
> michael.holstein at csuohio.edu> wrote:
> >
> > ?Can someone point me in the right direction for something that allows
> creation of a "dashboard" with current and statistical latency to the
> various game servers (PC, Xbox, PS4, etc) ? .. I'm in the education space
> and we get lots of questions/complains about this and would like a way to
> make the stats public.
> >
> >
> > I could roll something with RRD and Smokeping but with all the
> packet-shaping crapola (including that which we use here) I need something
> that emulates the actual game traffic as would be classified by all the
> network crap that endeavors to mess with it.
> >
> >
> > (not intended to be an argument about QoS and prioritization, responses
> addressing either --or the politics thereof-- really aren't helpful).
> >
> >
> > TIA,
> >
> >
> > Michael Holstein
> >
> > Network & Data Security
> >
> > Cleveland State University
>



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