Rate of growth on IPv6 not fast enough?

Jack Bates jbates at brightok.net
Tue Apr 20 09:57:36 CDT 2010

John Levine wrote:
> Other than the .01% of consumer customers who are mega multiplayer
> game weenies, what's not going to work?  Actual experience as opposed
> to hypothetical hand waving would be preferable.

.01%? heh. NAT can break xbox, ps3, certain pc games, screw with various 
programs that dislike multiple connections from a single IP, and the 
crap load of vpn clients that appear on the network and do not support 
nat traversal (either doesn't support it, or big corp A refuses to 
enable it).

When we were in our infancy, we had areas doing NAT. It was a support 
nightmare from hell, and in some cases, it just didn't work period. That 
doesn't even get into the load issues.


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