Network end users to pull down 2 gigabytes a day, continuously?
constantinegi at corp.earthlink.net
Wed Jan 10 14:01:42 UTC 2007
Sounds a little like low buffering and sparse I-frames, but I'm no
MPEG expert. :-)
Gian Anthony Constantine
Senior Network Design Engineer
On Jan 10, 2007, at 5:42 AM, Mikael Abrahamsson wrote:
> On Tue, 9 Jan 2007, Valdis.Kletnieks at vt.edu wrote:
>> between handling 30K unicast streams, and 30K multicast streams
>> that each have only one or at most 2-3 viewers?
> My opinion on the downside of video multicast is that if you want
> it realtime your SLA figures on acceptable packet loss goes down
> from fractions of a percent into the thousands of a percent, at
> least with current implementations of video.
> Imagine internet multicast and having customers complain about bad
> video quality and trying to chase down that last 1/100000 packet
> loss that makes peoples video pixelate every 20-30 minutes, and the
> video stream doesn't even originate in your network?
> For multicast video to be easier to implement we need more robust
> video codecs that can handle jitter and packet loss that are
> currently present in networks and handled acceptably by TCP for
> Mikael Abrahamsson email: swmike at swm.pp.se
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the NANOG