How to measure network quality&performance for voip&gameservers (udp packetloss, delay, jitter,...)

Jon R. Kibler Jon.Kibler at
Thu Mar 9 17:50:30 UTC 2006

Gunther Stammwitz wrote:

> Ordinary pings won't help since routers are regulary dropping them and even
> an end-to-end ping is not perfect since one of the hosts might be busy or
> something like that?

I haven't seen anyone mention HPing2. No, it won't solve all of your problems, but you can generate arbitrary UDP packets. You can do a "UDP PING" by setting the destination port to ECHO. You can also do a customized traceroute to test UDP performance of intermediate nodes by playing with TTL. Packet sizes and rates are adjustable too -- don't remember the exact rate limit off the top of my head, but I seem to recall it is something like 10K p/s.

Jon Kibler
Jon R. Kibler
Chief Technical Officer
A.S.E.T., Inc.
Charleston, SC  USA
(843) 849-8214

Filtered by: TRUSTEM.COM's Email Filtering Service
No Spam. No Viruses. Just Good Clean Email.

More information about the NANOG mailing list