what is acceptible jitter for voip and videoconferencing?
Jay Hennigan
jay at west.net
Fri Sep 22 16:42:48 UTC 2023
On 9/21/23 17:04, Michael Thomas wrote:
> When I wrote my first implementation of telnet ages ago, i was both
> amused and annoyed about the go-ahead option. Obviously patterned after
> audio meat-space protocols, but I was never convinced it wasn't a
> solution in search of a problem. I wonder if CDMA was really an
> outgrowth of those protocols?
Typically seen with half-duplex implementations, like "Over" in two-way
radio. Still used in TTY/TDD as "GA".
> But it's my impression that gaming is by far more affected by latency
> and thus jitter buffers for voice. Don't some ISP's even cater to gamers
> about latency?
Yep. Dilithium crystal futures are up due to gaming industry demand. ;-)
--
Jay Hennigan - jay at west.net
Network Engineering - CCIE #7880
503 897-8550 - WB6RDV
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