what is acceptible jitter for voip and videoconferencing?

Tom Beecher beecher at beecher.cc
Thu Sep 21 13:28:02 UTC 2023


My understanding has always been that 30ms was set based on human
perceptibility. 30ms was the average point at which the average person
could start to detect artifacts in the audio.

On Tue, Sep 19, 2023 at 8:13 PM Dave Taht <dave.taht at gmail.com> wrote:

> Dear nanog-ers:
>
> I go back many, many years as to baseline numbers for managing voip
> networks, including things like CISCO LLQ, diffserv, fqm prioritizing
> vlans, and running
> voip networks entirely separately... I worked on codecs, such as oslec,
> and early sip stacks, but that was over 20 years ago.
>
> The thing is, I have been unable to find much research (as yet) as to why
> my number exists. Over here I am taking a poll as to what number is most
> correct (10ms, 30ms, 100ms, 200ms),
>
> https://www.linkedin.com/feed/update/urn:li:ugcPost:7110029608753713152/
>
> but I am even more interested in finding cites to support various
> viewpoints, including mine, and learning how slas are met to deliver it.
>
> --
> Oct 30:
> https://netdevconf.info/0x17/news/the-maestro-and-the-music-bof.html
> Dave Täht CSO, LibreQos
>
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