Ipv6 help

JORDI PALET MARTINEZ jordi.palet at consulintel.es
Wed Aug 26 20:12:51 UTC 2020


I believe Sony missed:
1) Telling the developers to make sure that they program with IPv6 in mind (MS/XBOX did for years).
2) Fully supporting IPv6 in the PSN and the PlayStation OS (MS/XBOS did).
3) Setting a deadline for developers to start using it (MS/XBOX did, Apple - different business I know - did for IPv6-only in iOS)

And the PS developers missed by themselves all about IPv6. Furthermore, I still see some game makers *encouraging customers* to disable IPv6. I call this a *criminal action*.

Sony has  IPv6  in other products, but of course, it is a big company, many times it happens they are "disconnected" folks there.

El 26/8/20 20:16, "NANOG en nombre de Brian Johnson" <nanog-bounces+jordi.palet=consulintel.es at nanog.org en nombre de brian.johnson at netgeek.us> escribió:

    This sounds like a Sony problem more than a network problem. They need to get on the IPv6 train and play nice with the Internet. X-BOX has had IPv6 support since X-BOX One.

    > On Aug 26, 2020, at 1:09 PM, Mark Tinka <mark.tinka at seacom.com> wrote:
    > 
    > 
    > 
    > On 26/Aug/20 18:42, JORDI PALET MARTINEZ via NANOG wrote:
    > 
    >> The crazy thing is that PSN doesn't (up to my knowledge) yet work with IPv6 ...
    > 
    > To this day, my PS4, running Sony's latest code, does not support IPv6.
    > 
    > That might be a good place to start, for them.
    > 
    > At the rate they are doing, the PS5 might ship with RIPv2.
    > 
    > Mark.




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