PlayStationNetwork blocking of CGNAT public addresses
Roland Dobbins
rdobbins at arbor.net
Fri Sep 16 13:49:23 UTC 2016
On 16 Sep 2016, at 20:38, Simon Lockhart wrote:
> Unless we know what to look for, it's hard to detect and stop it.
It's not just application-layer stuff - they're subject to all sorts of
attacks. Screening out the obvious stuff would certainly help.
The main issue is a dearth of engagement of clueful folks in the global
operational community. Some gaming-oriented networks are
well-represented; others are not, sadly.
-----------------------------------
Roland Dobbins <rdobbins at arbor.net>
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