World of Warcraft may begin using IPv6 on Tuesday

Mark Andrews marka at isc.org
Thu Jun 9 01:20:39 UTC 2011


In message <BANLkTi=1yxRca06LOuxooSh0Ueiv_15+CmT8CkuvFcXuL2Odfw at mail.gmail.com>, Ray Soucy writes:
> Just grabbed the Trial and tested it.
> 
> Verified that IPv6 is used for World of Warcraft on the Antonidas
> server.  It works pretty well actually.
> 
> I see they replicated their practice of dropping all ICMP traffic for
> IPv6.  Not sure that's the best idea.

It's *never* been a good idea let alone a best idea however it was
the only solution to a problem in the last millinium and really
should only be deploy to protect those 20 year old boxes that still
have that problem.

Way to much of security so called "best practice" isn't and actually
has deterimental effects that outweigh any benifits.

Mark

> Anyone know if they plan to leave it working now and possibly expand
> it too all their servers?
> 
> Ray
> 
> On Wed, Jun 8, 2011 at 6:33 AM, Frank Bulk <frnkblk at iname.com> wrote:
> > More here: http://ipv6.blizzard.com/
> >
> > =A0 =A0 =A0 =A0To test IPv6 in World of Warcraft, you'll need to edit you=
> r
> > =A0 =A0 =A0 =A0config.wtf file and add the following line:
> >
> > =A0 =A0 =A0 =A0 =A0 =A0 =A0 =A0SET unlockIPv6 "1"
> >
> > =A0 =A0 =A0 =A0This will activate the IPv6 features. If your computer has
> > =A0 =A0 =A0 =A0a valid IPv6 address, you'll be able to check the "Enable
> > =A0 =A0 =A0 =A0IPv6" checkbox from the Network options in the World of
> > =A0 =A0 =A0 =A0Warcraft client. Once in the game, you'll be able to see
> > =A0 =A0 =A0 =A0which type of connection the client has made to the realms
> > =A0 =A0 =A0 =A0next to the latency information.
> >
> > Frank
> >
> > -----Original Message-----
> > From: Kevin Day [mailto:toasty at dragondata.com]
> > Sent: Saturday, April 23, 2011 1:10 PM
> > To: NANOG list
> > Subject: World of Warcraft may begin using IPv6 on Tuesday
> >
> >
> > For those that don't know, World of Warcraft is currently the largest onl=
> ine
> > role playing game, with somewhere over 12 million subscribers.
> >
> > Version 4.1 of the game is expected to be released this Tuesday, which wi=
> ll
> > be automatically pushed to all clients. The current Beta version of 4.1 h=
> as
> > full IPv6 support. In the beta, it's automatically enabled if you have
> > native IPv6 (non-6to4, non-Teredo). While Blizzard has been pretty silent
> > about this, barring a last minute revert or delay of this patch, there ar=
> e
> > suddenly going to be a bunch more users that can potentially use IPv6. An=
> d
> > these users are the type who are going to be especially sensitive to
> > latency, jitter and packet loss, since this is a real-time game platform.
> >
> > For those of you with Help Desks who have to support users like this, the
> > associated setting in the game's Options menu is apparently called "Enabl=
> e
> > IPv6 when available". It's apparently grayed out if you do not have IPv6 =
> at
> > all, unchecked by default if you are on 6to4 or Teredo, and checked by
> > default if you are on native v6. The tooltip says: "Enables the use of IP=
> v6,
> > the technology behind the next-generation Internet. Requires IPv6
> > connectivity to the internet. Checking this box without IPv6 connectivity
> > may prevent you from playing WoW."
> >
> > Anyone from Activision/Blizzard who would like to chime in with more
> > details? :)
> >
> > -- Kevin
> >
> >
> >
> >
> 
> 
> 
> --=20
> Ray Soucy
> 
> Epic Communications Specialist
> 
> Phone: +1 (207) 561-3526
> 
> Networkmaine, a Unit of the University of Maine System
> http://www.networkmaine.net/
> 
-- 
Mark Andrews, ISC
1 Seymour St., Dundas Valley, NSW 2117, Australia
PHONE: +61 2 9871 4742                 INTERNET: marka at isc.org




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