Equal time among gamers?
Alex P. Rudnev
alex at virgin.relcom.eu.net
Tue Nov 30 22:48:10 UTC 1999
It's don't a joke, the whole idea was realized a few times in the past. I myself
saw an operators playing games at some ansient computers; if this game slowed
down or if it was faded by the operating system, it means operators MUST do
something; while they had nothing to do, they could play (and the game itself
tested the system because it was one of the running tasks). If I remember
right, it was oin the SYBER mainfraim.
-:)
Alex R.
On Tue, 30 Nov 1999, Tim Wolfe wrote:
> Date: Tue, 30 Nov 1999 13:56:59 -0800 (PST)
> From: Tim Wolfe <tim at clipper.net>
> To: Sean Donelan <sean at donelan.com>
> Cc: nanog at merit.edu
> Subject: Re: Equal time among gamers?
>
>
> On 29 Nov 1999, Sean Donelan wrote:
>
> > I keep a close eye on the game sites because serious gamers tend to be
> > very serious about the quality of their network connections, and aren't
> > shy about expressing their opinions. I've found them a usefull early warning
> > of network problems. For the same reason I watch the on-line stock trading
> > sites.
>
> So who's gonna write up the RFC proposing to replace all network monitoring
> systems by forcing all of the technical staff to play games? :)
>
> -- Tim
>
> --------------------------------------------------
> * Timothy M. Wolfe, Chief Network Engineer *
> * ClipperNet Corporation / It's a wireless world *
> * tim at clipper.net 800.338.2629 x 402 *
> * Sufficient for today = Inadequate for tomorrow *
> --------------------------------------------------
>
>
>
Aleksei Roudnev,
(+1 415) 585-3489 /San Francisco CA/
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